Spell keys: ?
Adjacent planes and good ministries: | ![]() Wholesome Fear |
![]() Purification |
The
Ministry of Elemental Good -- Steam Ministers
Steam ministers are hotheads, angry social activists.
They get a free proficiency in jungle survival.
Level 2:
Affect Normal Fires;
Burning Hands (has the form of steam;
Create Water;
Destroy Water;
Endure Cold;
Firelight ("Spells and Magic");
Fireproof area (no ignitions, 1 day/level);
Locate Drinkable Water (1 mile/level);
Log of Everburning ("Tome of Magic");
natural rather than magical fire);
Resist Fire;
Still Water;
Swim;
Wall of Fog (distinctively warm);
Level 3:
Affect Any Fire;
Aura of Comfort ("Tome of Magic");
Clear Water ("Dragon Kings");
Fire Trap;
Flame Blade;
Flaming Sphere;
Freeze Water (1 cu ft/level);
Heat Metal;
Produce Flame;
Resist Cold;
Watery Fist ("Spells and Magic");
Level 4:
Air/Water Breathing;
Explosive Runes;
Flame Arrow;
Pyrotechnics;
Reflecting Pool (water must be boiling);
Steam Door (as "Plant Door", only between geysers);
Wall of Steam (as "Wall of Fire", but damage is as natural, not magical, fire);
Water Walk;
Watery Form ("Pirates of the Fallen Stars");
Level 5:
Fire Purge ("Tome of Magic");
Lower/Raise Water;
Produce/Quench Fire;
Transmute Steam to Other Element / Other Element to Steam;
Level 6:
Airy Water;
Fireball;
Flame Strike;
Transport Via Geysers (as "Transport via Plants", but from one geyser to another);
Wall of Fire;
Level 7:
Fire Seeds;
Incendiary Cloud;
Part Water;
Transport Via Fires;
Possible additional abilities for Steam ministers:
Elemental spells for Steam Ministers (Second Edition)
Level 1:
Affect Normal Steam (move, condense, or redirect all within 5 yards/level for 2 R/L);
Endure Heat;
Possible additional spells for Steam ministers:
steamy breath that does damage as natural heat;
creating and controlling geysers; barriers of steam;
spells to disperse steam;
All ministers of elemental good can use many protective and restorative
spells in addition to their elemental selection.
As they progress, they gain the ability to communicate with creatures of their element,
and gain increasing immunity to damage. See the
sect's main page for details.
Air Ash Dust Earth Fire Grime Ice |
Lightning Magma Minerals Mist Negative Ooze Positive |
Radiance Rainbows Shadows Smoke Steam Water Vacuum |
Air Ministries -- Liberation
Ash Ministries -- Penance
Dust Ministries -- Remembrance
Earth Ministries -- Protection
Fire Ministries -- Wholesome Fear
Grime Ministries -- Street Ministry
Ice Ministries -- Courage
Lightning Ministries -- the Hardened
Magma Ministries -- Disasters
Minerals Ministries -- Commerce
Mist Ministries -- Tolerance
Negative Energy Ministries -- End of Life
Ooze Ministries -- Agriculture
Positive Energy Ministries -- Beginning of Life
Radiance Ministries -- Mysticism
Rainbows Ministries -- Peacemaking
Shadows Ministries -- Ethics
Smoke Ministries -- Liturgy
Steam Ministries -- Social Justice
Water Ministries -- Purification
Vacuum Ministries -- Renunciation
The Inner Planes
The Outer Planes
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