Shall a wise man answer with windy knowledge, and fill himself with the east wind?The elemental plane of air is a universe of glorious blue sky, pure air, and fair winds. 90% of the residents are invisible. This plane is most congenial to human visitors. Visitors can fly using magic, or choose a direction to free-fall. Arrows never fall, but slow to a halt over a few days. Elementals from this plane excel at creating destructive windstorms. Elemental servants from this plane excel at aerial reconnaissance, missions in civilized terrain, and kidnapping. Air genies are mostly a pleasant lot. Invisible stalkers and aerial servants own large estates. There are realms devoted to aviation. In the Third Edition, gravity is halved, so that all items weigh half as much, weapon ranges are doubled, there is a +2 bonus on climb and jump checks, a -2 penalty on attack, balance, ride, swim, and tumble checks, and falls do only 1d4 damage / 10 feet fallen. Select encounters from among the following:-- Job 15: 2
Spell keys: ?
Adjacent planes and good ministries: | ![]() Ministry to the Hardened |
![]() Liturgy |
![]() Tolerance |
![]() Remembrance |
![]() Renunciation |
The
Ministry of Elemental Good -- Air Ministers
Wind is a symbol of the breath of life. "Spirit" comes from
the same word as "respiration". As the wind blows randomly
and mysteriously, so people have seen God's activities
as free and incomprehensible. Especially, the wind, the
sky, and the birds of the air are
symbols of freedom.
Air ministers preach on inspiration and freedom.
They often minister among the oppressed, as "liberation
theologians", and to prisoners seeking release and
rehabilitation. All air ministers know how to juggle.
They get a free proficiency in weather lore,
airborne riding,
or singing (player's choice).
Level 2:
Dust Devil;
Whispering Wind;
Whispers (hear any talk within sight range);
Level 3:
Air/Water Breathing;
Dispel Fog ("Pirates of the Fallen Stars");
Fly;
Gust of Wind;
Weather Prediction;
Wind Servant ("Spells & Magic");
Wind Wall;
Wraithform;
Zone of Sweet Air ("Tome of Magic");
Level 4:
Protection from Weather ("Dragon Kings");
Reflecting Pool (no water, cleric faces into the wind);
Windborne ("Spells and Magic")
Windy Door (as "Plant Door", works only where wind speed is over 30 mph)
Wraithform;
Level 5:
Air Walk;
Airy Water;
Cloud of Purification ("Tome of Magic");
Control Winds;
Good/Bad Weather ("Dragon Kings");
Transmute Air to Other Element / Other Element to Air;
Level 6:
Transport Via Windstorms (as "Transport Via Plants", but only between areas with strong winds);
Whirlwind ("Spells and Magic");
Level 7:
Uncontrolled Weather ("Tome of Magic");
Wind Walk;
Possible additional abilities for Air ministers:
Elemental spells for Air Ministers (Second Edition)
Level 1:
Affect Normal Winds (limit or redirect all in 5 yards/level for 2 R/L);
Create Air ("Spelljammer" set), Deep Breath ("Dragon Kings");
Drawmij's Breath of Life ("Grayhawk");
Feather Fall;
Predict Weather;
Purify Air (all in 10 feet per level);
Wind Column ("Spells and Magic");
Possible additional spells for Air ministers:
Spells that divert missile weapons; spells that
divert breath weapons; spells that create breathable
atmospheres or purify bad air; other spells for
assuming vaporous forms; spells to stop a catastrophic
windstorm;
All ministers of elemental good can use many protective and restorative
spells in addition to their elemental selection.
As they progress, they gain the ability to communicate with creatures of their element,
and gain increasing immunity to damage. See the
sect's main page for details.
Air Ash Dust Earth Fire Grime Ice |
Lightning Magma Minerals Mist Negative Ooze Positive |
Radiance Rainbows Shadows Smoke Steam Water Vacuum |
Air Ministries -- Liberation
Ash Ministries -- Penance
Dust Ministries -- Remembrance
Earth Ministries -- Protection
Fire Ministries -- Wholesome Fear
Grime Ministries -- Street Ministry
Ice Ministries -- Courage
Lightning Ministries -- the Hardened
Magma Ministries -- Disasters
Minerals Ministries -- Commerce
Mist Ministries -- Tolerance
Negative Energy Ministries -- End of Life
Ooze Ministries -- Agriculture
Positive Energy Ministries -- Beginning of Life
Radiance Ministries -- Mysticism
Rainbows Ministries -- Peacemaking
Shadows Ministries -- Ethics
Smoke Ministries -- Liturgy
Steam Ministries -- Social Justice
Water Ministries -- Purification
Vacuum Ministries -- Renunciation
The Inner Planes
The Outer Planes
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