Dragonlance Dragonlance 3.5 Character Generator

This little program is my gift to my fellow-gamers, and my way of saying "thank you" to the hobby's developers. Over a quarter-century, I have enjoyed a cordial relationship with people at TSR/WOTC. In return, I'm glad to help make the process of character creation easier for everyone. This page was posted April 6, 2004. Happy adventuring!

This big javascript program runs best on "Netscape" browsers.

If you want to save your character's html file to your hard drive, Netscape seems to work better. Many people have found that saving them as Word documents works well. For some browsers, the best way to save the character sheet is to select "print" and save in .pdf format.

Please accept my apologies if this large program fails to load on your computer.

Dragonlance 3.5 Character Generator

So far, this usually seems to work okay on Netscape, but is slower on Explorer. It takes some time to get started, during which the browser may seem to be locked.

Please be sure your browser is javascript-enabled. You may need to turn off your anti-popup program.

From the beginning, the "Dragonlance" series has had a central theme. Each individual has the power to choose between right and wrong. Characters have not only skills, but moral and ethical principles that are central to who they are. I think this probably helps young people make better decisions in real-life.

Another reason people enjoy fantasy role-playing is that it teaches cooperation. Adventurers with widely differing abilities must learn to work together so that everyone wins. It is much easier to role-play a character with both strengths and weaknesses, and much of the fun of adventuring is relying on one another's skills.

The work of signature artist Larry Elmore and others has made the "look" of Dragonlance famous.

Following the example in the "Player's Handbook", I chose to leave space for players to write their own spells as they are learned, since this is likely to vary some among campaigns.

Random rolls that guarantee certain point-buy values are available. Low-power: 15-21. Easy 22-24. Standard 25-27. Tougher 28-31. High-power: 32+.

When the height is selected or randomly generated, the initial weight shown is around the actual real-world weight for a lean person of that height and strength.

I allowed anyone with the "martial weapon proficiency" or "exotic weapon proficiency" to gear up with any of the respective weapons, since I expect that many groups do this (i.e., a cleric of a military sect could use any martial weapon). Make whatever adjustments are necessary. Statistics for the hoopak (the kender signature weapon) from Kender Encyclopedia.

If you try for more prestige classes than you could possibly qualify for during normal game play, you may end up unable to completely your skill or feat selection. I decided it was time for the Knights of Solamnia to relax racial restrictions on membership. I thought all Wizards of High Sorcery would want to take their required focus in their specialties. I couldn't quite figure out how to handle school specialization for sorcerers or bards who join the robed wizards.

Hand-edit to customize your sheet in keeping with other publications and/or your own group's ideas.

October 22, 2005: I have added the races (half-kender, tarmak), base class (mariner), feats, and and mystical domains from "Age of Mortals". I have also added and distributed the new clerical domains from "Holy Orders of the Stars".

March 31, 2007: I provided feats, and the revised Mariner from "Legends of the Twins". Output will distinguish Mariner (Original) and Mariner (Revised). An academic priest uses intelligence for spell slots per level / maximum spell level as a usual divine spellcaster would use wisdom. A dynamic priest uses charisma for spell slots per level / maximum spell level as a usual divine spellcaster would use wisdom. For either option, wisdom still determines the DC of any saving throw. Despite the rulebook, I allowed selecting one of these options to apply to all wisdom-based spellcasting classes.

I do not expect to be able to add any of the additional prestige classes from this series, as this will take a lot of space and probably make people with older computers unable to use this program. My own favorite would have to be "Knight of the Divine Hammer" from "Legends of the Twins" -- a paladin-like law-enforcer, focused on apprending wrongdoers without killing them, and able to deal nonlethal damage at no penalty.

Of course, I am grateful to TSR/WOTC, who developed and own the game system and graciously allow others to work with it. This page, which will be continually under construction, is intended to help people begin enjoying adventure gaming in the world of Krynn.

Ed F.
scalpel_blade@yahoo.com No texting or chat messages, please. Ordinary e-mails are welcome.

Please report all errors and bugs. Thanks!

 Strength  Dexterity  Constitution  Intelligence  Wisdom  Charisma
 Strength  Dexterity  Constitution  Intelligence  Wisdom  Charisma
 Strength  Dexterity  Constitution  Intelligence  Wisdom  Charisma
 Strength  Dexterity  Constitution  Intelligence  Wisdom  Charisma
 Strength  Dexterity  Constitution  Intelligence  Wisdom  Charisma
 Strength  Dexterity  Constitution  Intelligence  Wisdom  Charisma

Race:  Human

 Mountain Dwarf  Hill Dwarf  Deep Dwarf  Gully Dwarf

 Kagonesti Elf  Qualinesti Elf
 Silvanesti Elf  Half-Elf
 Dargonesti Elf  Dimernesti Elf

 Tinker Gnome

 Kender

 Centaur

 Aurak Draconian  Baaz Draconian  Bozak Draconian  Kapak Draconian  Sivak Draconian

 High Ogre  Ogre  Half-Ogre  Minotaur

 Tarmak  Half-Kender

Gender:  Female  Male

Alignment: Lawful Good Neutral Good Chaotic Good
Lawful Neutral True Neutral Chaotic Neutral
Lawful Evil Neutral Evil Chaotic Evil

Total levels: 10  11  12  13  14  15  16  17  18  19  20   


Class(es)
Level 01: Barbarian Bard Cleric Druid Fighter Monk Mystic Noble Ranger Rogue Sorcerer Wizard --- NPC / Mariner

Level 02: Barbarian Bard Cleric Druid Fighter Monk Mystic Noble Ranger Rogue Sorcerer Wizard --- NPC / Mariner

Level 03: Barbarian Bard Cleric Druid Fighter Monk Mystic Noble Ranger Rogue Sorcerer Wizard --- NPC / Mariner

Level 04: Barbarian Bard Cleric Druid Fighter Monk Mystic Noble Ranger Rogue Sorcerer Wizard --- NPC / Mariner

Level 05: Barbarian Bard Cleric Druid Fighter Monk Mystic Noble Ranger Rogue Sorcerer Wizard --- NPC / Mariner Level 06: Barbarian Bard Cleric Druid Fighter Monk Mystic Noble Ranger Rogue Sorcerer Wizard --- NPC / Mariner Level 07: Barbarian Bard Cleric Druid Fighter Monk Mystic Noble Ranger Rogue Sorcerer Wizard --- NPC / Mariner Level 08: Barbarian Bard Cleric Druid Fighter Monk Mystic Noble Ranger Rogue Sorcerer Wizard --- NPC / Mariner Level 09: Barbarian Bard Cleric Druid Fighter Monk Mystic Noble Ranger Rogue Sorcerer Wizard --- NPC / Mariner Level 10: Barbarian Bard Cleric Druid Fighter Monk Mystic Noble Ranger Rogue Sorcerer Wizard --- NPC / Mariner Level 11: Barbarian Bard Cleric Druid Fighter Monk Mystic Noble Ranger Rogue Sorcerer Wizard --- NPC / Mariner Level 12: Barbarian Bard Cleric Druid Fighter Monk Mystic Noble Ranger Rogue Sorcerer Wizard --- NPC / Mariner Level 13: Barbarian Bard Cleric Druid Fighter Monk Mystic Noble Ranger Rogue Sorcerer Wizard --- NPC / Mariner Level 14: Barbarian Bard Cleric Druid Fighter Monk Mystic Noble Ranger Rogue Sorcerer Wizard --- NPC / Mariner Level 15: Barbarian Bard Cleric Druid Fighter Monk Mystic Noble Ranger Rogue Sorcerer Wizard --- NPC / Mariner Level 16: Barbarian Bard Cleric Druid Fighter Monk Mystic Noble Ranger Rogue Sorcerer Wizard --- NPC / Mariner Level 17: Barbarian Bard Cleric Druid Fighter Monk Mystic Noble Ranger Rogue Sorcerer Wizard --- NPC / Mariner Level 18: Barbarian Bard Cleric Druid Fighter Monk Mystic Noble Ranger Rogue Sorcerer Wizard --- NPC / Mariner Level 19: Barbarian Bard Cleric Druid Fighter Monk Noble Mystic Ranger Rogue Sorcerer Wizard --- NPC / Mariner Level 20: Barbarian Bard Cleric Druid Fighter Monk Mystic Noble Ranger Rogue Sorcerer Wizard --- NPC / Mariner


Humans: Choose your regional language 

High-Level Characters: Increase your abilities

Single-class Barbarians/Humanoids: Learn to read/write? No Yes

Clerics: Choose ministry and two domains:

    Paladine (LG): Good Law Protection Light Nobility
    Branchala (CG): Chaos Good Luck Trickery
    Habbakuk (NG): Animal Good Water
    Kiri-Jolith (LG): Good Strength War
    Majere (LG): Good Law Meditation
    Mishakal (NG): Community Good Healing Protection
    Chislev (N): Air Animal Earth Plant
    Gilean (N): Knowledge Liberation Protection Planning Rune
    Reorx (N): Earth Fire Forge
    Shinare (LN): Law Luck Travel Commerce
    Sirrion (CN): Chaos Fire Passion Charm
    Zivilyn (N): Insight Knowledge Meditation Time
    Takhisis (LE): Evil Law Destruction Trickery Tyranny
    Chemosh (NE): Death Evil Trickery Undead
    Hiddukel (CE): Evil Treachery Trickery
    Morgion (NE): Destruction Evil Pestilence Madness
    Sargonnas (LE): Evil Fire Law War
    Zeboim (CE): Chaos Evil Storm Water

    Energy type: Positive/Healing Negative/Harmful

Mystics: Choose your domain:

    Air Alteration Animal Chaos Community Death Destruction Earth Evil Fire Forge Good Healing Insight Knowledge Law Liberation Luck Meditation Mentalism Necromancy Passion Pestilence Plant Protection Restoration Storm Strength Sun Travel Treachery Trickery War Water

    Age of Mortals: Channeling Sensitivity

Monks:

Rangers: Combat track Archery Two-weapon fighting

Ranger favored enemies:

Aberration
Animal
Construct
Dragon
Elemental
Fey
Giant
Humanoid (aquatic)
Humanoid (dwarf)
Humanoid (elf)
Humanoid (goblinoid)
Humanoid (gnoll)
Humanoid (gnome)
Humanoid (halfling)
Humanoid (human)
Humanoid (orc)
Humanoid (reptilian)
Magical Beast
Monstrous Humanoid
Ooze
Outsider (air)
Outsider (chaotic)
Outsider (earth)
Outsider (evil)
Outsider (fire)
Outsider (good)
Outsider (lawful)
Outsider (native)
Outsider (water)
Plant
Undead
Vermin

Sorcerers, Wizards, and (Level 2+) Adepts may have a familiar:

Wizards may specialize; High Sorcery types must do so.

    Generalist Abjurer Conjuror Diviner Enchanter Evoker Illusionist Necromancer Transmuter

    Giving up Abjuration Conjuration Enchantment Evocation Illusion Necromancy Transmutation

"Other Prestige Class"
    Name of your class:
    Hit point dice: d4 d6 d8 d10 d12
    Attack bonus progress: slow medium fast
    Fortitude save progress: slow fast
    Reflex save progress: slow fast
    Will save progress: slow fast
    Skill points per level:
2 4 6 8
      Armor proficiency:
    None Light Medium Heavy
        Additional spell levels as:
      None Bard Cleric Druid Mystic Ranger Sorcerer Wizard
          How many spellcaster levels:
        0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
          NPC Classes / Mariners

            Adept (DMG)
            Aristocrat (DMG)
            Commoner (DMG)
            Expert (DMG)
            Warrior (DMG)
            Mariner (Age of Mortals)
            Mariner (Legends of the Twins)

          For multi-class characters, this program simply assumes a class skill for any is a class skill for all, and that prestige class skills are those of the previous classes.

          If for any reason a skill marked as cross-class needs to be a class skill, check the box in front of its name. If you have one or more levels as a noble, you should do this with one class. This is also a way you can take the equivalent of the "Skill Knowledge" feat. You are on your honor.

          Skill Points:

          AppraiseInt
          BalanceDex
          BluffCha
          ClimbStr
          ConcentrationCon
          Craft_1Int
          Craft_2Int
          Craft_3Int
          Decipher
            script
          Int
          DiplomacyCha
          Disable
            device
          Int
          DisguiseCha
          Escape
            artist
          Dex
          ForgeryInt
          Gather
            information
          Cha
          Handle
            animal
          Cha
          HealWis
          HideDex
          IntimidateCha
          JumpStr
          Knowledge
            (arcana)
          Int
          Knowledge
            (architecture &
            engineering)
          Int
          Knowledge
            (dungeoneering)
          Int
          Knowledge
            (geography)
          Int
          Knowledge
            (history)
          Int
          Knowledge
            (local)
          Int
          Knowledge
            (nature)
          Int
          Knowledge
            (nobility &
           royalty)
          Int
          Knowledge
            (religion)
          Int
          Knowledge
            (the planes)
          Int
          ListenWis
          Move
            silently
          Dex
          Open lockDex
          Perform_1Cha
          Perform_2Cha
          Perform_3Cha
          Perform_4Cha
          Perform_5Cha
          ProfessionWis
          RideDex
          SearchInt
          Sense
            motive
          Wis
          Sleight
            of hand
          Dex
          Speak
            language
          None
          SpellcraftInt
          SpotWis
          SurvivalWis
          SwimStr
          TumbleDex
          Use magic
            device
          Cha
          Use ropeDex


          Feats:

          Acrobatic Agile Alertness Animal Affinity Athletic
          Augment Summoning Blind-Fight Combat Casting Combat Reflexes Cornered Rat
          Deceitful Deft Hands Diligent Draconian Breath Weapon Eschew Materials
          Exotic Weapon Proficiency Extra Turning Flyby Attack Flyby Breath Great Fortitude
          Honor-Bound Hulking Brute Improved Counterspell Improved Critical Improved Draconian Breath Weapon
          Improved Initiative Improved Resist Dragon Fear Improved Turning Investigator Iron Will
          Leadership Lightning Reflexes Magical Aptitude Martial Weapon Proficiency Natural Spell
          Negotiator Nimble Fingers Persuasive Quick Draw Rapid Reload
          Reserves of Strength Resist Dragonfear Run Self-Sufficient Simple Weapon Proficiency
          Spear of Doom Spectacular Death Throes Spell Mastery Spell Penetration Greater Spell Penetration
          Stealthy Strafing Breath Toughness Track Weapon Finesse

          Armor Proficiency (light)

            Armor Proficiency (medium)
            Armor Proficiency (heavy)
          Combat Expertise

            Improved Disarm
            Improved Feint
            Improved Trip
            Whirlwind Attack
          Dodge

            Mobility
            Spring Attack

          Endurance

            Die Hard
          Improved Unarmed Strike

            Improved Grapple
            Deflect Arrows
            Snatch Arrows
            Stunning Fist
          Mounted Combat

            Tremendous Charge
            Mounted Archery
            Ride-By Attack
            Spirited Charge
            Trample

          Point Blank Shot

            Far Shot
            Precise Shot
            Rapid Shot
            Many Shot
            Shot on the Run
            Improved Precise Shot
          Power Attack

            Cleave
            Great Cleave
            Improved Bull Rush
            Improved Overrun
            Improved Sunder
          Shield Proficiency

            Improved Shield Bash
            Tower Shield Proficiency

          Two Weapon Fighting

            Two Weapon Defense
            Improved Two Weapon Fighting
            Greater Two Weapon Fighting

          Weapon Focus

            Weapon Specialization
            Greater Weapon Focus
            Greater Weapon Specialization

          Item creation feats:

            Brew Potion
            Craft Magic Arms and Armor
            Craft Rod
            Craft Staff
            Craft Wand
            Craft Wondrous Item
            Forge Ring
            Scribe Scroll
          Metamagic feats:

            Empower Spell
            Enlarge Spell
            Extend Spell
            Heighten Spell
            Maximize Spell
            Quicken Spell
            Silent Spell
            Still Spell
            Widen Spell

          Skill Focus: Appraise Balance Bluff Climb
          Concentration Craft_1 Craft_2 Craft_3
          Decipher Script Diplomacy Disable Device Disguise
          Escape Artist Forgery Gather Information Handle Animal
          Heal Hide Intimidate Jump
          Knowledge
          (Arcana)
          Knowledge
          (Architecture and Engineering)
          Knowledge
          (Dungeoneering)
          Knowledge
          (Geography)
          Knowledge
          (History)
          Knowledge
          (Local)
          Knowledge
          (Nature)
          Knowledge
          (Nobility)
          Knowledge
          (Religion)
          Knowledge
          (The Planes)
          Listen Move Silently
          Open Lock Perform_1 Perform_2 Perform_3
          Perform_4 Perform_5 Profession Ride
          Search Sense Motive Sleight of Hand Spellcraft
          Spot Survival Swim Tumble
          Use Magic Device Use Rope

          Spell Focus: Abjuration Conjuration Divination Enchantment Evocation Illusion Necromancy Transmutation
          Greater Spell Focus: Abjuration Conjuration Divination Enchantment Evocation Illusion Necromancy Transmutation
          Creature Feats: Multiattack Multidexterity Multiweapon Fighting
          High-Level Rogues Only: Crippling Strike Defensive Roll Improved Evasion Opportunist Skill Mastery Slippery Mind

          Age of Mortals / Legends of the Twins

          Disciplined Charming Education Haggler Heroic Surge
          Horned Stampede Improved Taunt Lucky Mimic Quick Thinker
          Sharp-Eyed Street Smart Stubborn Trustworthy

          Academic Priest
          Dynamic Priest

          Spellcasting Prodigy [charisma]
          Spellcasting Prodigy [intelligence]
          Spellcasting Prodigy [wisdom]

          Knightly Orders of Ansalon
          I have placed no class restrictions, and have not (yet) added the modified orders. Players with this resource may use the "Other Prestige Class" option.


          Defensive Cleave
          Expanded Aura of Courage
          Extra Smiting
          Heroic Surge
          Iconic Invocation
          Improved Favor
          Intimidating Charge
          Shield Wall

          Shield Focus
               Greater Shield Focus


          Please choose the combat equipment that you want to bring. Thanks.

          Simple Weapons

            Gauntlet
            Dagger
            Punching Dagger
            Spiked Gauntlet
            Light Mace
            Sickle
            Club
            Heavy Mace
            Morningstar
            Short Spear
            Long Spear
            Quarterstaff
            Spear
            Heavy Crossbow
            Light Crossbow
            Dart
            Javelin
            Sling
          Martial Weapons

          Throwing Axe
          Light Hammer
          Hand Axe
          Kukri
          Light Pick
          Sap
          Light Shield
          Spiked Armor
          Light Spiked Shield
          Short Sword
          Battle Axe
          Flail
          Longsword
          Heavy Pick
          Rapier
          Scimitar
          Heavy Shield
          Trident
          Cutlass
          War Hammer
          Falchion
          Glaive
          Greataxe
          Greatclub
          Heavy Flail
          Greatsword
          Guisarme
          Halberd
          Lance
          Ranseur
          Scythe
          Longbow
          Composite Longbow
          Shortbow
          Composite Shortbow

          Exotic Weapons

            Kender Hoopak
            Kama
            Nanchaku
            Sai
            Siangham
            Bastard Sword
            Dwarven Waraxe
            Whip
            Orc Double Axe
            Spiked Chain
            Dire Flail
            Gnome Hooked Hammer
            Two-bladed Sword
            Dwarven Urgrosh
            Bolas
            Hand Crossbow
            Repeating Heavy Crossbow
            Repeating Light Crossbow
            Net
            Shuriken

          Armor

          None
          Padded (light)
          Leather (light)
          Studded leather (light)
          Chain shirt (light)
          Hide (medium)
          Scale mail (medium)
          Chainmail (medium)
          Breastplate (medium)
          Splint mail (heavy)
          Banded mail (heavy)
          Half-plate (heavy)
          Full plate (heavy)

          Shield

          None
          Buckler
          Light wooden shield
          Light steel shield
          Heavy wooden shield
          Heavy steel shield
          Tower shield

          kender

          Extra Languages:

          Common

          Abanasinian
          Abyssal
          Aquan
          Auran
          Camptalk
          Celestial
          Dargoi
          Dargonesti
          Dimernesti
          Draconic
          Dwarven
          Elven
          Ergot
          Ergothian
          Estwilde
          Giant
          Gnoll
          Gnome
          Goblin
          Gullytalk
          Hammertalk

          Handtalk
          Ignan
          Infernal
          Kalinese
          Kenderspeak
          Kharolian
          Khur
          Kolshet
          Kothian
          Lemish
          Nerakese
          Nestari
          Nordmaarian
          Ogre
          High Ogre
          Que-Nal
          Saifhum
          Slig
          Solamnic
          Sylvan
          Tarmak
          Terran
          Thanoi
          Wemitowuk

          Equipment:

          Projectiles:

          Arrows (20)
          Crossbow bolts (10)
          Sling bullets (10)

          Adventuring gear

          Backpack
          Barrel
          Basket
          Bedroll
          Bell
          Blanket, winter
          Block and tackle
          Bottle
          Bucket
          Caltrops
          Candle

          Canvas (sq. yd.)
          Case (map or scroll)
          Chain (ten feet)
          Chalk
          Chest
          Crowbar
          Firewood (1 day)
          Fishhook
          Fishing net
          Flask
          Flint and steel
          Grappling hook
          Hammer
          Ink vial
          Ink pen
          Jug, clay
          Ladder
          Lamp (common)
          Lamp (bullseye)
          Lantern (hooded)
          Lock
          Manacles
          Mirror
          Mug
          Oil flask
          Paper (sheet)
          Parchment (sheet)
          Pick
          Pitcher
          Piton
          Pole
          Pot
          Pouch
          Ram
          Rations
          Rope, hempen (fifty feet)
          Rope (silk)
          Sack
          Sealing wax
          Sewing needle
          Signal whistle
          Signet ring
          Sledge
          Soap
          Spade / Shovel
          Spyglass
          Tent
          Torch
          Vial (ink or potion)
          Water skin
          Whetstone
          Tool and skill kits:

          Alchemist's lab
          Artisan's tools
          Climber's kit
          Disguise kit
          Healer's kit
          Holly and mistletoe
          Holy symbol, wooden
          Holy symbol, silver
          Hourglass
          Magnifying glass
          Musical instrument
          Scale, merchant's
          Spell component pouch
          Spellbook
          Thieves' tools
          Tool (miscellaneous)

          Additional
          equipment...

          Unearthed Arcana options

          Height:      Weight:  
          Choices may need to be modified to meet racial norms.

          Skin: Pale Light Yellow Tan Brown Black Silvery Gray Green Blue

          Eyes: Red Green Blue Hazel Light Brown Dark Brown Black Gray Amber Violet Silver

          Hair Color: White Blond Red Light Brown Dark Brown Black Gray Silver Gold Green Blue None

          Hair Type: Straight Wavy Curly

          Males:  Beardless Thin beard Average beard Thick beard / hirsute

          Book of Exalted Deeds

          Character Name:
          Player Name:
          More About...

          Pressing this button should generate a character sheet on a new screen, suitable for printing.

          For some browsers, the best way to save this character sheet is to select "print" and save in .pdf format.

          If nothing happens when you press this button, your computer probably has an anti-popup program interfering.

          If a new screen pops up that shows "about:blank" on the address line, but nothing else appears, then you have uncovered a bug. Please e-mail me at scalpel_blade@yahoo.com and let me know which generator you were using, and as much about the character you were trying to generate as you are able. No texting or chat messages, please. Ordinary e-mails are welcome. If you can, turn the javascript error messages on for your browser. If you have received any error messages, please let me know what each one said, including any line numbers. I should be able to make the corrections, and will thank you.

          Dragon Exiles

          Other onscreen character generators, etc.:

          Also: Constellations of Krynn

          I hope you have found this helpful and that you enjoy D&D 3.5.

          Thanks to Guktian Guk, Lawrence Cohen (author of "The Dragon's Familiar"), Jordi Zemarreno, Matt Correll (x2), Veronica Newton, Ricardo Maurosa, SenZo_ReZo, Tom Stevens, Kyle Darius, and Barry T. Smith for help with debugging.

          Game Master Helper -- with thanks and apologies

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          Please report all errors and bugs:scalpel_blade@yahoo.com No texting or chat messages, please. Ordinary e-mails are welcome.

          This web-counter from http://www.digits.com says you are adventurer number to visit these pages since 11/9/03.


          As you enjoy the classic modules, the novels, and the d20 book, watch for several themes, which may explain the special popularity of the series among teenagers.

          Chivalry: Even the non-good orders of knighthood are organized, directed, and honorable. And the trappings of knightly valor are plentiful. There are plenty of horses, and some heroes even ride dragons into combat.

          Rites of Passage: These are central to the careers of both knights and wizards. The emphasis is distinctive for "Dragonlance".

          Innocence / Redemption: Three distinct races (kender, tinker gnomes, and gully dwarves) all mirror the ways and thoughts of childhood, without the guile or disillusionment of adults -- each for better or worse. Lost innocence is just as important as a theme. The most popular character in the saga is probably Raistlin, who still struggles after a series of moral failures, always remembering the time when he was a good human being.

          Young Love: The adventures are full of attractive young people who discover one another along the way.

          Making Choices: You can decide whether to live a good life or a bad life. And your choices are important, because they affect those around you.

          (c)2008 Ed Friedlander, code made available under the MIT license.