Draconomicon Javascript D& D 3.5 Dragon Generator

Thanks to everyone who has written me during the past few weeks expressing appreciation for my character generators. I am happy that I can now bring most of them back online. Click here for the Revised (v.3.5) System Reference Document. Click here for the Open Gaming License. Click here for the Software FAQ. Special thanks to Stephen McArthur, Esq. and to the people at WoTC to whom we all owe so much.

This website is not affiliated, endorsed, or sponsored by Wizards of the Coast® or Hasbro®. Dungeons & Dragons®, and D&D® are registered trademarks of Wizards of the Coast®.

Ed Friedlander MD
March 10, 2015.
scalpel_blade@yahoo.com


This little program is my gift to my fellow-gamers, and my way of saying "thank you" to the hobby's developers. Over a quarter-century, I have enjoyed a cordial relationship with people at TSR/WOTC. In return, I'm glad to help make the process of character creation easier for everyone. Happy adventuring!

This big javascript program runs best on "Netscape" browsers. It performs poorly on "Google Chrome." It does not work on some versions of "Opera" and "Safari"; if someone can tell me what I need to do to make the code compatible with these browsers, I would be most grateful.

If you want to save your character's html file to your hard drive, Netscape seems to work better. Many people have found that saving them as Word documents works well. For some browsers, the best way to save the character sheet is to select "print" and save in .pdf format.

If this page fails to load completely, click here.

Javascript D&D 3.5 Dragon Generator

So far, this usually seems to work okay on Netscape, but is slower on Explorer. It takes some time to get started, during which the browser may seem to be locked.

Please be sure your browser is javascript-enabled and your java and javascript consoles are current. You may need to turn off your anti-popup program.

Click here for my principal character generator.

I followed the rules in the "Draconomicon" except that when the rolled scores are used to modify the averages from the "Monster Manual", I simply added the roll and subtracted 10. This way, a roll of 14 is better than a roll of 13. Random rolls that guarantee certain point-buy values are available. Low-power: 15-21. Easy 22-24. Standard 25-27. Tougher 28-31. High-power: 32+. I did not allow any racial ability reduction to take any skill below 3. I assume that all characters can speak Common, and all real dragons speak Draconic.

I assigned dragonish skill points as per the basic rules as published online. Skill points are (6+intelligence modifier) x (HD + 3). I used the final dragonish intelligence (prior to any increases for classes) to determine the number of skill points, as per the rules in the "Draconomicon." I'm afraid I do not get the same number of skill points as were given to the model dragons in the "Draconomicon". I would be grateful to anyone who can help me figure this out I also do not have access to the class skills for dragons other than the ten basic types.

For skill points for character-class levels, I assumed beginning intelligence equal to the highest dragon class. If intelligence increases due to character class increases, more skill points are gained for higher character levels. No dragon will be short-changed as a result. According to how I understand the In D&D 3.5 rules, dragons no longer get free skill points towards spellcraft.

For saves vs. dragonish fear, I used the formula DC=10+(1/2 HD)+charisma modifier rather than the numbers in the tables.

For saves vs. dragon breath, I used the formula DC=10+(1/2 HD)+constitution modifier rather than the numbers in the tables.

I left all the usual feats in place. Bite specialization and claw specialization are available only for dragons with levels as fighters. A dragon might wish to assume humanoid form and learn to use particular weapons, ride a horse, etc., etc. I thought all dispassionate watchers of Chronepsis should be considered clerics.

Hand-edit to customize your sheet in keeping with other publications and/or your own group's ideas.
I hope visitors will consider adopting material from The Book of Exalted Deeds, especially feats that encourage subduing rather than really hurting opponents. For those who do not have the book, these include:

  • Subduing Strike: "No penalty when dealing nonlethal damage; rogue's sneak attack deals nonlethal damage." Counts for a fighter's extras.
  • Holy Subdual: "Transform bonus and smite damage to nonlethal." Subduing strike is a prerequisite. Counts for a fighter's extra.
  • Nonlethal substitution: "Transform spell's energy damage to nonlethal." Choose one energy form. You may make this nonlethal substitution without raising the spell's level. Metamagic.
  • Perhaps a feat could make a dragonish breath weapon nonlethal, or purified so as to do no damage to the good and only half-damage to non-evil neutrals.

The Platinum Dragon

Savage Species

The mercury, mist, and steel dragons of "Dragons of Faerun" are slightly different from those represented here, especially in terms of their spell-like abilities. You can hand-edit as seems best. Mercury Dragon

You are more than welcome to download these generators to your own computers and share them with your friends. Simply use your browser's "File -- Save" function to your hard disk. If you modify them, please give credit to me as original programmer, and do not make an evil-oriented generator.

Of course, I am grateful to TSR/WOTC, who developed and own the game system and graciously allow others to work with it.

Ed F.
scalpel_blade@yahoo.com

Please report all errors and bugs. Thanks!

bronze dragon

 Strength  Dexterity  Constitution  Intelligence  Wisdom  Charisma
 Strength  Dexterity  Constitution  Intelligence  Wisdom  Charisma
 Strength  Dexterity  Constitution  Intelligence  Wisdom  Charisma
 Strength  Dexterity  Constitution  Intelligence  Wisdom  Charisma
 Strength  Dexterity  Constitution  Intelligence  Wisdom  Charisma
 Strength  Dexterity  Constitution  Intelligence  Wisdom  Charisma

silver dragon

red dragon

Species:  Black  Blue  Green  Red  White 

 Brass  Bronze  Copper  Gold  Silver 

 Amethyst  Crystal  Emerald  Obsidian  Sapphire  Topaz 

Draconomicon / Monsters of Faerun / Classics
 Adamantite  Battle  Brown  Chaos  Cloud  Deep  Ethereal  Fang  Howling  Mercury  Mist  Oceanus  Pyroclastic  Radiant  Rust  Shadow  Song  Steel  Styx  Tarterian   Yellow 

Oriental
 Carp  Celestial  Coiled  Earth  River  Sea  Spirit  Typhoon 

Magic of Incarnum
 Incarnum 

Dragon #344
 Astral  Chole  Elysian  Gloom 

MM2 -- one idea
 Hellfire Wyrm 

Classic
 Faerie Dragon 

Epic
 Force  Prismatic 

Arcane Dragons: Dragon #343
 Hex  Tome 

Sea Serpents: Dragon #345
 Crested  Lantern  Spiked 

Can anyone lend me a copy of Sandstorm? Thanks.


Age:  Wyrmling  Very Young  Young  Juvenile  Young Adult  Adult  Mature Adult  Old  Very Old  Ancient  Wyrm  Great Wyrm

Gender:  Female  Male

Alignment: Lawful Good Neutral Good Chaotic Good
Lawful Neutral True Neutral Chaotic Neutral
Lawful Evil Neutral Evil Chaotic Evil

Additional Character Levels: 10  11 
12  13  14  15  16  17  18  19  20  Epic  

green dragon
gold dragon

Class(es)
Level 01: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Prestige NPC/Other
Level 02: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Prestige NPC/Other
Level 03: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Prestige NPC/Other
Level 04: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Prestige NPC/Other
Level 05: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Prestige NPC/Other
Level 06: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Prestige NPC/Other
Level 07: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Prestige NPC/Other
Level 08: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Prestige NPC/Other
Level 09: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Prestige NPC/Other
Level 10: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Prestige NPC/Other
Level 11: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Prestige NPC/Other
Level 12: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Prestige NPC/Other
Level 13: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Prestige NPC/Other
Level 14: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Prestige NPC/Other
Level 15: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Prestige NPC/Other
Level 16: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Prestige NPC/Other
Level 17: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Prestige NPC/Other
Level 18: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Prestige NPC/Other
Level 19: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Prestige NPC/Other
Level 20: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Prestige NPC/Other
Epic: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard

Unearthed Arcana:

Barbarian:  Generic Ape Bear Boar Dragon Eagle Horse Jaguar Lion Serpent Wolf
Bard:  Generic Bardic Sage Divine Bard Savage Bard
Cleric:  Generic Cloistered
Fighter:  Generic Thug
Monk:  Generic Cobra Strike Denying Stance Hand and Foot Invisible Eye Overwhelming Attack Passive Way Sleeping Tiger Undying Way
Ranger:  Generic Planar Urban Wildshaping
Rogue:  Generic Wilderness
Sorcerer:  Generic Battle

Bahamut
brass dragon

High-Level Characters: Increase your abilities

     Epic Strength
     Epic Dexterity
     Epic Constitution
     Epic Intelligence
     Epic Wisdom
     Epic Charisma

cloud dragon Clerics: Choose two domains

    Air
    Animal
    Chaos
    Death
    Destruction
    Earth
    Evil
    Fire
    Good
    Healing
    Knowledge
    Law
    Luck
    Magic
    Plant
    Protection
    Strength
    Sun
    Travel
    Trickery
    War
    Water

    Energy type: Positive/Healing Negative/Harmful

    Sect (optional):

Generic Monks:
    Level 1: Improved Grapple Stunning Fist
    Level 2: Combat Reflexes Deflect Arrows
    Level 6: Improved Disarm Improved Trip

Rangers: Combat track Archery Two-weapon fighting

The Chromatic Dragon

Ranger favored enemies:

Aberration
Animal
Construct
Dragon
Elemental
Fey
Giant
Humanoid (aquatic)
Humanoid (dwarf)
Humanoid (elf)
Humanoid (goblinoid)
Humanoid (gnoll)
Humanoid (gnome)
Humanoid (halfling)
Humanoid (human)
Humanoid (orc)
Humanoid (reptilian)
Magical Beast
Monstrous Humanoid
Ooze
Outsider (air)
Outsider (chaotic)
Outsider (earth)
Outsider (evil)
Outsider (fire)
Outsider (good)
Outsider (lawful)
Outsider (native)
Outsider (water)
Plant
Undead
Vermin

Sorcerers, Wizards, and (Level 2+) Adepts may have a familiar:

Wizards may specialize

    Generalist Abjurer Conjuror Diviner Enchanter Evoker Illusionist Necromancer Transmuter

    Giving up Abjuration Conjuration Enchantment Evocation Illusion Necromancy Transmutation

black dragon

Psions must specialize

Prestige Class

    You're on your honor to have the prerequisites.

    Bloodscaled Fury
    Disciple of Ashardalon
    Dispassionate Watcher of Chronepsis
    Dragon Ascendant
    Elemental Master
    Hidecarved Dragon
    Sacred Warder of Bahamut
    Unholy Ravager of Tiamat
    Other:

Name of your class:
Hit point dice: d4 d6 d8 d10 d12
Attack bonus progress: slow medium fast
Fortitude save progress: slow fast
Reflex save progress: slow fast
Will save progress: slow fast
ascendant dragon
Skill points per level: 2 4 6 8
Armor proficiency: None Light Medium Heavy
Additional spell levels as: None Bard Cleric Druid Paladin Ranger Sorcerer Wizard
How many spellcaster levels: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

NPC/Other Class

    Adept (DMG)
    Aristocrat (DMG)
    Commoner (DMG)
    Expert (DMG)
    Warrior (DMG)
    Chaos Mage (Mongoose Publishing, popular)
    Favored Soul ("Complete Divine")
    Samurai
    Shugenja ("Complete Divine")
    Soulborn ("Magic of Incarnum")
    Spirit Shaman ("Complete Divine")
    Swashbuckler

    Gestalt

      Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard
Welsh flag
Ucello: Saint George and the Dragon

For multi-class characters, this program simply assumes a class skill for any is a class skill for all, and that prestige class skills are those of the previous classes.

If for some reason a skill marked as cross-class needs to be a class skill, check the box in front of its name. You are on your honor.

Skill Points:

Appraise Int
Balance Dex
Bluff Cha
Climb Str
Concentration Con
Craft_1 Int
Craft_2 Int
Craft_3 Int
Decipher
  script
Int
Diplomacy Cha
Disable
  device
Dex
Disguise Cha
Escape
  artist
Dex
Forgery Int
Gather
  information
Cha
Handle
  animal
Cha
Heal Wis
Hide Dex
Intimidate Cha
Jump Str
Knowledge
  (arcana)
Int
Knowledge
  (architecture &
  engineering)
Int
Knowledge
  (dungeoneering)
Int
Knowledge
  (geography)
Int
Knowledge
  (history)
Int
Knowledge
  (local)
Int
Knowledge
  (nature)
Int
Knowledge
  (nobility &
 royalty)
Int
Knowledge
  (religion)
Int
Knowledge
  (the planes)
Int
Listen Wis
Move
  silently
Dex
Open lock Dex
Perform_1 Cha
Perform_2 Cha
Perform_3 Cha
Perform_4 Cha
Perform_5 Cha
Profession Wis
Ride Dex
Search Int
Sense
  motive
Wis
Sleight
  of hand
Dex
Speak
  language
None
Spellcraft Int
Spot Wis
Survival Wis
Swim Str
Tumble Dex
Use magic
  device
Cha
Use rope Dex
Autohypnosis Wis
(psi)
Knowledge
  (psionics)
Int
(psi)
Psicraft Int
(psi)
Use psi
  device
Cha
(psi)

dragonlance

Feats:

Fafnir

Monster Manual / Favored by Dragons:

Draconomicon:

General Feats:

    Adroit Flyby Attack
    Improved Maneuverability
    Large and in Charge
    Power Climb
    Power Dive

Epic Feats (Old+):

    Dire Charge
    Epic Fortitude
    Epic Reflexes
    Epic Will
    Fast Healing
    Improved Spell Capacity

    Overwhelming Critical (Bite)
          Devastating Critical (Bite)

    Overwhelming Critical (Claw)
          Devastating Critical (Claw)

    Spellcasting Harrier

Metabreath Feats:

    Clinging Breath
          Lingering Breath

    Enlarge Breath
    Heighten Breath
    Maximize Breath
    Quicken Breath
    Recover Breath

    Shape Breath
          Split Breath
          Spreading Breath
          Extend Spreading Breath

    Tempest Breath

Monstrous Feats:

Awaken Frightful Presence
Awaken Spell Resistance
Draconic Knowledge
Embed Spell Focus
Endure Blows
Improved Speed

Multiattack (see above)
      Improved Multiattack

Rapid Strike
      Improved Rapid Strike

Shock Wave

Snatch (see above)
      Improved Snatch
      Multisnatch
      Rend
      Snatch and Swallow
      Tail Constrict

Suppress Weakness
      Overcome Weakness

Tail Sweep Knockdown
Whirlwind Tail Sweep
Wingstorm

Player's Handbook:

Acrobatic Agile Alertness (above) Animal Affinity Athletic
Augment Summoning Blind-Fight (above) Combat Casting Combat Reflexes Deceitful
Deft Hands Diligent Eschew Materials Exotic Weapon Proficiency Extra Turning
Great Fortitude Improved Counterspell Improved Critical Improved Initiative (above) Improved Turning
Investigator Iron Will Leadership Lightning Reflexes Magical Aptitude
Martial Weapon Proficiency Natural Spell Negotiator Nimble Fingers Persuasive
Quick Draw Rapid Reload Run Self-Sufficient Simple Weapon Proficiency
Spell Mastery Spell Penetration Greater Spell Penetration Stealthy Toughness
Track Weapon Finesse Urban Tracking
(Unearthed Arcana)

Armor Proficiency (light)

    Armor Proficiency (medium)
    Armor Proficiency (heavy)
Combat Expertise

    Improved Disarm
    Improved Feint
    Improved Trip
    Whirlwind Attack
Dodge

    Mobility
    Spring Attack

Endurance

    Die Hard
Improved Unarmed Strike

    Improved Grapple
    Deflect Arrows
    Snatch Arrows
    Stunning Fist
Mounted Combat

    Mounted Archery
    Ride-By Attack
    Spirited Charge
    Trample

Point Blank Shot

    Far Shot
    Precise Shot
    Rapid Shot
    Many Shot
    Shot on the Run
    Improved Precise Shot
Power Attack (above)

    Cleave (above)
    Great Cleave (above)
    Improved Bull Rush
    Improved Overrun
    Improved Sunder
Shield Proficiency

    Improved Shield Bash
    Tower Shield Proficiency

Two Weapon Fighting

    Two Weapon Defense
    Improved Two Weapon Fighting
    Greater Two Weapon Fighting

Weapon Focus

    Weapon Specialization
    Greater Weapon Focus
    Greater Weapon Specialization

Item creation feats:

    Brew Potion
    Craft Magic Arms and Armor
    Craft Rod
    Craft Staff
    Craft Wand
    Craft Wondrous Item
    Forge Ring
    Scribe Scroll
Metamagic feats:

    Empower Spell (above)
    Enlarge Spell (above)
    Extend Spell (above)
    Heighten Spell (above)
    Maximize Spell (above)
    Quicken Spell (above)
    Silent Spell (above)
    Still Spell (above)
    Widen Spell (above)
St. George

Skill Focus: Appraise Balance Bluff Climb
Concentration Craft_1 Craft_2 Craft_3
Decipher Script Diplomacy Disable Device Disguise
Escape Artist Forgery Gather Information Handle Animal
Heal Hide Intimidate Jump
Knowledge
(Arcana)
Knowledge
(Architecture and Engineering)
Knowledge
(Dungeoneering)
Knowledge
(Geography)
Knowledge
(History)
Knowledge
(Local)
Knowledge
(Nature)
Knowledge
(Nobility)
Knowledge
(Religion)
Knowledge
(The Planes)
Listen Move Silently
Open Lock Perform_1 Perform_2 Perform_3
Perform_4 Perform_5 Profession Ride
Search Sense Motive Sleight of Hand Spellcraft
Spot Survival Swim Tumble
Use Magic Device Use Rope Autohypnosis Know Psi
Psicraft Use Psi Device

Spell Focus: Abjuration Conjuration Divination Enchantment Evocation Illusion Necromancy Transmutation
Greater Spell Focus: Abjuration Conjuration Divination Enchantment Evocation Illusion Necromancy Transmutation
Creature Feats: Multidexterity Multiweapon Fighting
High-Level Rogues Only: Crippling Strike Defensive Roll Improved Evasion Opportunist Skill Mastery Slippery Mind Wilderness Stride Camouflage Hide in Plain Sight

From the Expanded Psionics Handbook:

Antipsionic Magic Autonomous Chaotic Mind Cloak Dance Closed Mind
Deadly Precision Force of Will Greater Manyshot Hostile Mind Mental Resistance
Mind Over Body Open Minded Psionic Affinity Psionic Hole Rapid Metabolism
Reckless Offense Sidestep Charge Stand Still Wild Talent

Psionic Feats:

Aligned Attack Boost Construct Combat Manifestation Expanded Knowledge Focused Sunder
Ghost Attack Inquisitor Mental Leap Metamorphic Transfer Narrow Mind
Psionic Body Psionic Dodge Psionic Meditation Psionic Talent Up the Walls
Wounding Attack

Overchannel
    Talented
    Bodyfuel
Power Penetration
    Greater Power Penetration
Power Specialization
    Greater Power Specialization
Psicrystal Affinity
    Improved Psicrystal
    Psicrystal Containment
Psionic Endowment
    Greater Psionic Endowment
Psionic Fist
    Greater Psionic Fist
    Unavoidable Strike
Psionic Shot
    Greater Psionic Shot
    Fell Shot
    Return Shot
Psionic Weapon
    Greater Psionic Weapon
    Deep Impact
Speed of Thought
    Psionic Charge

Metapsionic Feats:

    Burrowing Power
    Chain Power
    Delay Power
    Empower Power
    Enlarge Power
    Extend Power
    Maximize Power
    Opportunity Power
    Quicken Power
    Split Psionic Ray
    Twin Power
    Unconditional Power
    Widen Power
Psionic Item Creation:
    Craft Cognizance Crystal
    Craft Dorje
    Craft Psi Crown
    Craft Psionic Arms and Armor
    Craft Psionic Construct
    Craft Universal Item
    Imprint Stone
    Scribe Tattoo

Planar Handbook: [under development]

General Feats:

    Acheron Flurry
    Celestial Summoning Specialist
    Elemental Spellcasting (Air)
    Elemental Spellcasting (Earth)
    Elemental Spellcasting (Fire)
    Elemental Spellcasting (Water)
    Fiendish Summoning Specialist
    Neraph Charge
    Neraph Throw
    Nonverbal Spell
    Planar Familiar
    Stalwart Planar Ally

    Planar Touchstone

      Personal Touchstone

Heritage Feats:

    Air Heritage
    Anarchic Heritage
    Axiomatic Heritage
    Celestial Heritage
    Earth Heritage
    Fiendish Heritage
    Fire Heritage
    Improved Elemental Heritage
    Improved Outer Planar Heritage
    Natural Heavyweight
    Shadow Heritage
    Water Heritage

Flaws: ("Unearthed Arcana")

    Feeble (-2 on strength, dexterity, and constitution-based checks)
    Frail (-1 hp/level)
    Inattentive (-4 on Listen and Spot)
    Meager Fortitude (-3 on fortitude saves)
    Murky-Eyed (worse of two rolls for concealment)
    Noncombatant (-2 on melee attack rolls)
    Poor Reflexes (-3 on reflex saves)
    Shaky (-2 on ranged attack rolls)
    Slowpoke (halve base land speed)
    Unreactive (-6 on initiative)
    Vulnerable (-1 on armor class)
    Weak Will (-3 on will saves)

Chinese dragon

Chinese dragon
Extra Languages:

Aarakocra
Abyssal
Aquan
Auran
Buomman
Celestial
Dark Elf Silent
Dwarven
Elven
Giant
Gith
Gnoll
Gnome
Goblin
Halfling
Ignan
Infernal
Maenad
Neraph
Orc
Pterran
Shadowswyft
Slaad
Sylvan
Terran
Thri-Kreen
Undercommon
Xeph

Draconic







Traits: ("Unearthed Arcana")

Unearthed Arcana options

    Action Points
    Armor As Damage Reduction
    Class Defense Bonuses
    Players Roll All the Dice

Character Name:
Player Name:
More About...

Knight, classic woodcut

Pressing this button should generate a character sheet on a new screen, suitable for printing.

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If a new screen pops up that shows "about:blank" on the address line, but nothing else appears, then you have uncovered a bug. Please e-mail me at scalpel_blade@yahoo.com and let me know which generator you were using, and as much about the character you were trying to generate as you are able. If you can, turn the javascript error messages on for your browser. If you have received any error messages, please let me know what each one said, including any line numbers. I should be able to make the corrections, and will thank you.


Also: Dragon Graveyard

I hope you have found this helpful and that you enjoy D& D 3.5.

Thanks for help with the debugging to Alex Efthim, Jonathan Crawley, Nate Wallace, Ricardo Engermann, Nel Chambliss, Goldblaze Flame (x3), Eric Peters, Stephen Salvini, Ted Collins, Tom Stevens and Jacob Sprunck.

I have granted permission (6/23/04) for Chris Copeland to mirror and adapt these generators, with the understanding that they will always be freely available to anyone who wants them.

Game Master Helper -- with thanks and apologies

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For we do not wrestle against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this age, against spiritual hosts of wickedness in the heavenly places.

      -- Ephesians 6:12

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(c)2008 Ed Friedlander, code made available under the