Keys "s"=save "l"=load "b"=back once
Pocketing a unit mutates it. If pocketed from the promotion rank, it promotes it at once. No castling.
Class 1:
Pawn |
Class 2:
Knight | ||
Bishop |
Class 3:
Rook | ||
Nightrider | Makes repeated knight moves in the same direction. Each destination square except the last, which may contain an enemy unit) must be empty | |
SuperBishop | Moves as a bishop of wazir (one square orthogonally) |
Class 4:
Cardinal | ||
SuperRook | Moves as a Rook or Ferz (one square diagonally) |
Class 5:
Queen | ||
Chancellor | Moves as a Rook or Knight | |
CardinalRider | Moves as a Bishop or Nightrider | |
SuperCardinal | Moves as a Bishop, Knight, or Wazir |
Class 6:
ChancellorRider | Moves as a Rook or Nightrider | |
SuperChancellor | Moves as a Rook, Knight, or Ferz | |
SuperCardinalRider | Moves as a Bishop, Nightrider, or Wazir |
Class 7:
Amazon | Moves as a Queen or Knight | |
SuperChancellorRider | Moves as a Rook, Nightrider, or Ferz |
Class 8:
AmazonRider | Moves as a Queen or Nightrider |
These are simple illustrations rather than strong opponents.